Project contribution:
- Game Programming (Unity + C#)
- Game Design
- UI/UX
- Sound Design
WordHunt is a recreation of the classic word search game in Unity. The game takes a list of words and procedurally inserts them on the grid, and all of that using Unity’s Canvas System. My main goal while developing this was to make sure that most variables and options could be tweaked at any time.
On the Editor
- Set if inversed words are valid (for diagonal, horizontal and vertical)
- You can filter bad words and you can also edit the list from the badwords
- You can change the grid size amount of rows and columns
- you can change the spacing between the grid cells